Several Projects - SGIL
Simulators I worked on several simulator projects during my time at SGIL. The most in-depth of which was a high fidelity, sit-in driving simulator which was developed for use by Highways England. On this project I was solely responsible for the auxiliary tablet apps (used to emulate their lights/sirens/signage panel), networking and UI. I also implemented the input control (for the physical control devices in the simulator) and gameplay elements, such as physics. I also created a tutorial and familiarisation section of the game where users getting accustomed to the simulator could acclimatise to the controls, and were then asked to complete several maneuvers (similar to those seen in a driving test) before moving onto the training the simulator was designed for. AR/VR I worked on several interactive VR and AR training tools which make use of gameplay elements to engage and teach in a number of different contexts. I developed apps to be used with Vive and Oculus GearVR, Hololens and Google Tango. This portion of my time at SGIL also required me to visit conferences, entice people to come to our stall and then guide them through our VR experiences. Mobile Developed several mobile apps and games used as teaching tools, learning tools, quizzes or as auxiliary software for simulators. My first piece of work at SGIL was to develop a top down RTS game for Highways England which taught their drivers the procedure for securing incident sites. When I joined the company the project had not been started and was already due. I worked quickly and efficiently, communicating with the client to capture their requirements and delivering the product they wanted. It was off the strength of this app that SGIL managed to secure the much bigger simulator project mentioned above.